ClockworkSoul issueshttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues2021-02-24T20:25:19Zhttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/14Control for piloting Clauss2021-02-24T20:25:19ZMathieu NivoliezControl for piloting Clausshttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/13Priest animations2020-06-14T10:54:59ZMathieu NivoliezPriest animations* [ ] IDLE
* [ ] Walk
* [ ] Run
* [ ] Grab* [ ] IDLE
* [ ] Walk
* [ ] Run
* [ ] GrabAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/12Clauss animations2020-06-14T10:54:58ZMathieu NivoliezClauss animationsNote: could be the same as #11
* [ ] IDLE
* [ ] Walk
* [ ] Run
* [ ] Jump
* [ ] Lean on wall
* [ ] CrouchNote: could be the same as #11
* [ ] IDLE
* [ ] Walk
* [ ] Run
* [ ] Jump
* [ ] Lean on wall
* [ ] CrouchAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/11Tara animations2020-06-14T10:54:58ZMathieu NivoliezTara animations* [ ] IDLE
* [ ] Walk
* [ ] Run
* [ ] Jump
* [ ] Lean on wall
* [ ] Crouch* [ ] IDLE
* [ ] Walk
* [ ] Run
* [ ] Jump
* [ ] Lean on wall
* [ ] CrouchAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/10Arch Bishop model2020-06-14T10:48:21ZMathieu NivoliezArch Bishop model* [ ] Make model
* [ ] Rig it* [ ] Make model
* [ ] Rig ithttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/9Priest model2020-06-14T10:54:50ZMathieu NivoliezPriest model* [ ] Make model
* [ ] Rig it* [ ] Make model
* [ ] Rig itAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/8Clauss model2020-06-14T10:54:49ZMathieu NivoliezClauss model* [ ] Make model
* [ ] Rig it* [ ] Make model
* [ ] Rig itAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/7Tara character model2020-06-14T10:54:48ZMathieu NivoliezTara character model* [ ] Make model
* [ ] Rigged it* [ ] Make model
* [ ] Rigged itAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/6Enemy patrol2020-06-14T10:54:46ZMathieu NivoliezEnemy patrol* [ ] Set up patrolling
* [ ] Follow player when player is seen* [ ] Set up patrolling
* [ ] Follow player when player is seenAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/5Loading screen2020-06-14T10:56:00ZMathieu NivoliezLoading screenScreen to be show to player whenever he have to wait for something to load.Screen to be show to player whenever he have to wait for something to load.Alpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/4Main menu2020-06-14T10:55:43ZMathieu NivoliezMain menuMain menu should contains
* [ ] New game
* [ ] Continue
* [ ] Quit gameMain menu should contains
* [ ] New game
* [ ] Continue
* [ ] Quit gameAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/3Pause menu2020-06-14T10:55:51ZMathieu NivoliezPause menuMenu containing the following item
* [ ] Resume game
* [ ] Return to main menu
* [ ] Quit game
The menu should be accessible during game using the button start or echapMenu containing the following item
* [ ] Resume game
* [ ] Return to main menu
* [ ] Quit game
The menu should be accessible during game using the button start or echapAlpha demohttps://gitlab.deep-nope.me/mnivoliez/ClockworkSoul/-/issues/1Specimen growing storage2021-01-13T07:00:26ZMathieu NivoliezSpecimen growing storageFirst level to be made, should present to player basic gameplay mechanics and setup the overall ambiance of the game.First level to be made, should present to player basic gameplay mechanics and setup the overall ambiance of the game.Alpha demo